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I FANTASTICI MONUMENTI DI METROPOLIS

"Helsinki-based artist Tommi Musturi mostly engages in creating limited frame comics and gorgeously bizarre, psychadellic illustrations. His work is incredibly strange by most standards, though intensely appealing.

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Saul Steinberg, from "The Art of Living", This drawing inspired Georges Pérec's "La Vie mode d'emploi" ("Life a User's Manual"), published in 1978

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Descubre cuales son tus MIEDOS en base al nivel de DESORDEN que tienes en casa

"Music is moonlight in the gloomy night of life." Illustration by Boootajp

与熊設計IDEOXO

Illustrator, graphic designer and art director Eiko Ojala has a talent for three dimensional illustrations. When you first see his work, you might think you are looking at layers of paper collaged together.

Ici je trouve mon privée. Paradis. Adieu L'on content' avec mes ange de la Guardian . Tous est souhaite d'ensemble Stunning 3d Digital Art by Nikita Veprikov

“As cities grow and technology takes over the world belief and imagination fade away and so do we.” ― Julie Kagawa, The Iron King Stunning Digital Art by Nikita Veprikov

i'd really like to know what's going on in all of these images... is it machine, robot or vehicle... friend or foe... ET or Earth made???

Wonderful art. That atmosphere...

This dude Simon Stalenhag has an absolutely stunning series that crosses retro futurism with the organic landscapes of Sweden. It's surreal.

PolyWorld: Woodland Low Poly Toolkit is the defacto standard suite of tools and 3D artwork to create a flat-shaded, lowpoly world inside Unity.-Create your world using the familiar Unity Terrain tools and heightfields, paint infinite terrain textures, then convert that to a low poly, Polyworld terrain. -14 faceted skyboxes with associated ambient cubemaps give you a variety of lighting conditions. -Powerful mesh combine script to reduce draw calls for mobile

PolyWorld: Woodland Low Poly Toolkit is the defacto standard suite of tools and 3D artwork to create a flat-shaded, lowpoly world inside Unity.-Create your world using the familiar Unity Terrain tools and heightfields, paint infinite terrain textures, then convert that to a low poly, Polyworld terrain. -14 faceted skyboxes with associated ambient cubemaps give you a variety of lighting conditions. -Powerful mesh combine script to reduce draw calls for mobile