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A friend asked me to describe where Id place the initial cuts when box modeling a character. This little video is my reply and covers off where Id cut the geometry and how Id place some basic edge loops on a cartoon head.

A friend asked me to describe where I& place the initial cuts when box modeling a character. This little video is my reply and covers off where I& cut the geometry and how I& place some basic edge loops on a cartoon head.

Resultado de imagem para edloop face musculos

Resultado de imagem para edloop face musculos

Biped Rig in Maya also decided on this recap ;by seo graham benjamin and theuprising game design studios

Biped Rig in Maya also decided on this recap ;by seo graham benjamin and theuprising game design studios

facial rigging tutorial maya - Google 검색

This is a Character rig I built from scratch for the countless characters I will have to rig in the future. This rig was built around my Victoria model .

Topology ★ Find more at http://www.pinterest.com/competing/

Another Wireframe reference, these characters are nothing like the character I am creating but the edge flow is completed very well on these two.

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

Chibi Cammy by ~martyisnothere on deviantART

I'm doing some video game characters in the same style as my Gamefigs ([link]) and this is the first of the sketches that I've done.

florian-coudray-lilylowpolymaps.jpg (1920×1080)

ArtStation - Lily - Colors of Santa Luz / Lily Character design, Florian Coudray

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

pn New protective covers for Travel luggage suitcase stretchable apply to case

LOWPOLY (sub 1000~ triangle models) - Page 125 - Polycount Forum

gilesruscoe , thanks for the feedback and you are right I also have the flat feeling right now.