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ArtStation - Afterpulse - game character - Riot control, Mauricio Garces

ArtStation - Afterpulse - game character - Riot control, Mauricio Garces

ArtStation - Afterpulse - game character - Covert A., Mauricio Garces

ArtStation - Afterpulse - game character - Covert A., Mauricio Garces

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

ArtStation - Soldier Loadout variations, Tyler Bartley

ArtStation - Soldier Loadout variations, Tyler Bartley

Some work I did for the PC game Moving Hazard. I was responsible for the creation of the characters textures and materials. For the ammo pickup I created the entire asset. All the content rendered in Unreal Engine 4.  Art Direction by Cole Gray

Some work I did for the PC game Moving Hazard. I was responsible for the creation of the characters textures and materials. For the ammo pickup I created the entire asset. All the content rendered in Unreal Engine 4. Art Direction by Cole Gray

I created a sort of 'Character Designer' in Photoshop, where I drew every piece of clothing on a different layer. This way I could easily mix and match to try and get different looks.   This was a lot of fun to do!   Whenever I had some free time, I would just draw a shoulder pad or shoe or whatever, haha. I'll probably do this again with a bit more interesting pose and perhaps some weapons and such.

I created a sort of 'Character Designer' in Photoshop, where I drew every piece of clothing on a different layer. This way I could easily mix and match to try and get different looks. This was a lot of fun to do! Whenever I had some free time, I would just draw a shoulder pad or shoe or whatever, haha. I'll probably do this again with a bit more interesting pose and perhaps some weapons and such.

Tom Clancy's Splinter Cell: Conviction, Christopher Cao on ArtStation at https://www.artstation.com/artwork/tom-clancy-s-splinter-cell-conviction

Tom Clancy's Splinter Cell: Conviction, Christopher Cao on ArtStation at https://www.artstation.com/artwork/tom-clancy-s-splinter-cell-conviction

Metal Gear Online Concept Art by A.J. Trahan

Metal Gear Online Concept Art by A.J. Trahan

Modeled and textured the Hyperguardian armor for MEA.  Art Director: Joel Macmillan. Concept Artist: Brian Sum. Shader Artist: Nick Sadler.

Modeled and textured the Hyperguardian armor for MEA. Art Director: Joel Macmillan. Concept Artist: Brian Sum. Shader Artist: Nick Sadler.

ArtStation - Tom Clancy's Splinter Cell: Conviction, Christopher Cao

ArtStation - Tom Clancy's Splinter Cell: Conviction, Christopher Cao

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