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Hung Carusel // Sii fossi matto, riserverei lo sdegno a 'sto mondo; se non lo fossi, forse mi augurerei fosse un sogno; di certo soffro, rinnego ogni ricordo e ripiego nel sonno  a cui ogni ogni giorno mi auguro il ritorno. #carusel #game #art #treep #fallindropdesign #mask

Hung Carusel // Sii fossi matto, riserverei lo sdegno a 'sto mondo; se non lo fossi, forse mi augurerei fosse un sogno; di certo soffro, rinnego ogni ricordo e ripiego nel sonno a cui ogni ogni giorno mi auguro il ritorno. #carusel #game #art #treep #fallindropdesign #mask

Walking Dead Game Art - Mimicking Robbert Kirkman's art style used in the comic of The Walking Dead, this concept art of Clementine make the player feel concerned and worried for her, with details such as blood on her top helping players feel this. The comic style is abundantly clear and the game incorporated this with a cel-shaded art style. The game is mainly dark, so the drawing looming down on Clementine adds to the dark mood of the game.

McFarlane AMC Walking Dead DEPUTY RICK GRIMES Series 1 Action Figure NIP

Game art design material resources of special effects magic skills luminous efficiency even PNG frame animation sequence set (5 Taobao

Game art design material resources of special effects magic skills luminous efficiency even PNG frame animation sequence set Taobao

Warframe, Janice Chu, Canada, gamedev, indiedev, UI design, game art design, visual design, concept art, visual design, Modo, SketchUP, Photoshop, art design, character creation, environment art,

Concept and UI artist on Warframe Janice Chu has shared some of her thoughts on game art, visual design, creation of environments and some of the best tools for game artists.

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