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#SpeedTexturing | Cooblestone | Substance Designer - YouTube

Here I recorded myself making the cobblestone used for the workshop. So if you wish to know the workflow here is the speed video feel free to ask a question .

An intermediate walk-through, going over some of the techniques and thought processes involved in creating a seamless concrete mandala material, 100% procedu...

An intermediate walk-through, going over some of the techniques and thought processes involved in creating a seamless concrete mandala material, procedu.

Substance Designer _ CobbleStone https://www.artstation.com/p/wYOB9 Sung jun Kang 3D Environment Artist / Lighting Artist -- Share via Artstation Android App, Artstation © 2017

Substance Designer _ CobbleStone https://www.artstation.com/p/wYOB9 Sung jun Kang 3D Environment Artist / Lighting Artist -- Share via Artstation Android App, Artstation © 2017

2b5a0a7d88d09444d870f7f2cd5bc23a.jpg (763×2048)

One of the things that make Ray Le’s Viking stand out is the fantastic hair and fur on the character. Creating such effects for real-time environments requires specific tricks, so let’s see how he did it!

Multi Material Blend - Substance Designer., Pierre FLEAU on ArtStation at https://www.artstation.com/artwork/ndZ0r

A first try of more complex Blending using three materials and the "Distance" node to integrate them.

Tutorial Teaser - Medieval Blocks, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/q2ekn

Here we have the first in a series of tutorials called Substance Snippet. This video discusses creation of a Subtsance that allows us to generate various bri.

ArtStation - Uncharted 4: Zbrush Sculpts, Rogelio Olguin

These are some of the Zbrush Sculpts. Details was either tweaked or added inside substance for some of these.

Substance Work: Bark [EP37] - YouTube

Substance Work: Bark [EP37] - YouTube

Substance Designer _ Cliff Tile, Sung jun Kang on ArtStation at https://www.artstation.com/artwork/neqqo

Substance Designer _ Cliff Tile, Sung jun Kang on ArtStation at https://www.artstation.com/artwork/neqqo

ArtStation - Procedural Medieval Cobblestone floor - Substance Designer, Hugo Beyer

Hi Bugo, I have a good one for you. How to make a random square stone like the one in this image attached.

Low-poly Male Base Mesh by decodigo

A starting point for lowpoly male meshes[Update New head topology.

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Material study of a herringbone cobblestone created entirely in Substance Designer.

Wood Knots In Substance Designer

Allegorithmic is the developer of Substance, the killer app when it comes to texturing the next wave of

-- Share via Artstation iOS App, Artstation © 2015

This is the process I used to generate the floor for my "Bank Vault project. My initial goal was to eliminate any visual tiling and add details while not using more than two textures. Working texture size was but final textures were

ArtStation - Uncharted 4 - Substance, Jonathan T Schmidt & Jose Vega

Here is a collection of Materials that were made by Jonathan T. Schmidt, for use in Uncharted All of these were procedurally generated using Substance Designer. Jonathan created a "Stone Carver" node that was setup to receive custom inputs,

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