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<침실의 낮,밤,아침의 풍경> 공간은 빛에 따라 색과 표정이 바뀐다. 마감재를 선택할 때도 이런 점을 예상해야 한다. 큰 창문 바깥에는 라일락 나무가 있다.  침대를 창문 옆에 놓으니 아침마다 참새들이 지저귀는 소리에 잠을 깨곤 했다.

<침실의 낮,밤,아침의 풍경> 공간은 빛에 따라 색과 표정이 바뀐다. 마감재를 선택할 때도 이런 점을 예상해야 한다. 큰 창문 바깥에는 라일락 나무가 있다. 침대를 창문 옆에 놓으니 아침마다 참새들이 지저귀는 소리에 잠을 깨곤 했다.

Architectural visualization study in UE4, realtime with baked lighting.  Edit: Many of you asked for a breakdown, it is now added at the bottom.  Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4  https://moritzweller.wordpress.com/20

Architectural visualization study in UE4, realtime with baked lighting. Edit: Many of you asked for a breakdown, it is now added at the bottom. Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4 https://moritzweller.wordpress.com/20

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This reminds me of the design style of Day of the Tentacle. Great mood and love the colors scheme. very good for inspiration on diverse drawing styles

ArtStation - Lowpoly Projects, OccultArt _

Originally made for hand painting practice, I just did not have the time for it. The house should have a brewery attached to the right, with metal pipes, barrels and steam age stuff and some trees and card in front. Maybe I can find the time someday.

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