Architectural visualization study in UE4, realtime with baked lighting. Edit: Many of you asked for a breakdown, it is now added at the bottom. Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4 https://moritzweller.wordpress.com/20
Originally made for hand painting practice, I just did not have the time for it. The house should have a brewery attached to the right, with metal pipes, barrels and steam age stuff and some trees and card in front. Maybe I can find the time someday.