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Aram turret paintover, Alex Gonzales on ArtStation at https://www.artstation.com/artwork/D5V9e

I this paintover we where trying to figure out how to integrate the turrets into the environment and also trying to figure out a treatment for the snow.

Pre-Sequel DLC Environment, Chris Chaproniere on ArtStation at https://www.artstation.com/artwork/pre-sequel-dlc-environment-598a2b20-639d-4927-9b19-d0ec5b172fc1

Pre-Sequel DLC Environment by Chris Chaproniere on ArtStation.


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Cory Loftis - visual development artist at Walt Disney Animation Studios ★ Find more artworks at http://coryloftis.tumblr.com/ and http://tabletmonkey.blogspot.com/ and http://tabletmonkey.deviantart.com/ learn how to draw: #concept #art #cartoon #comics #characters #design #style || ★

coryloftis: “Some more Wildstar. I forget how much art was made for this game. I think if we measured it in craptons, there would be about bajillion. I invented that nonsense alien alphabet to.

sadida jail, Cyril Corallo on ArtStation at https://www.artstation.com/artwork/Gam1z

Ankama studio © All done in FLASH 2011 Each bg was the collaboration between the layout team and the bg team (layout design by the incredible Santiago Montiel)

After the rain town, sevenchilde Chaimli on ArtStation at https://www.artstation.com/artwork/after-the-rain-town

After the rain town by sevenchilde Chaimli on ArtStation.

Gameloft - Dungeon Hunter IV, Ulrick Wery on ArtStation at https://www.artstation.com/artwork/gameloft-dungeon-hunter-iv

Dungeon Hunter is one of the best known Hack'n Slash on Mobile platform. I was the Art Director of the game since the updates, I was in charge of the coherence of all visual aspects and the management of the art team (outsourcing too).

Check out this awesome piece by KinYip on #DrawCrowd

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