RAD Environment Team, The Order: 1886 Art Dump - Polycount Forum

Polycount Forum - View Single Post - RAD Environment Team, The Order: 1886 Art Dump

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

Terra Cotta Roof Tile, Albert Soto on ArtStation at https://www.artstation.com/artwork/o61rw

Started the model in ZBrush using ZModeler and then used NanoMesh to tile and offset. Used height map in substance to get the rest of the detail and texture.

Image: https://cdna0.artstation.com/p/assets/images/images/002/780/988/large/rogelio-olguin-tex-09.jpg?1465636300

ArtStation - Uncharted Various Materials, Rogelio Olguin

Multi Material Blend - Substance Designer., Pierre FLEAU on ArtStation at https://www.artstation.com/artwork/ndZ0r

A first try of more complex Blending using three materials and the "Distance" node to integrate them.

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted Various Materials, Rogelio Olguin

Uncharted 4: Zbrush Sculpts, Rogelio Olguin on ArtStation at https://www.artstation.com/artwork/6RZo0

Uncharted Zbrush Sculpts, Rogelio Olguin on ArtStation at…

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