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2 hour video :) Project files are on gumroad for a small donation: https://gum.co/boilingwatertutorial Lots of people have been asking me questions on how I…

Houdini + Redshift Tutorial - Boiling Water on Vimeo

Houdini Quicktip#03 - Infecting points using VEX & the solver SOP

Houdini Quicktip - Infecting points using VEX & the solver SOP

A short demonstration of some of the features of my procedural Rock Generator asset for Houdini. More info here: http://techie.se/?p=gallery&type=houdini_assets&item_nr=1

A short demonstration of some of the features of my procedural Rock Generator asset for Houdini. More info here: http://techie.se/?p=gallery&type=houdini_assets&item_nr=1

Небольшой видео-урок, описывающий особенности создания эффекта размытого движения на частицах средствами векса. Это мой первый виде-урок, если вам нравится то что я сделал, дайте знать и по мере возможности я смогу записывать что-то ещё.

Небольшой видео-урок, описывающий особенности создания эффекта размытого движения на частицах средствами векса. Это мой первый виде-урок, если вам нравится то что я сделал, дайте знать и по мере возможности я смогу записывать что-то ещё.

This video goes over an exercise on how to use VEX/VOPs to transfer changes to one mesh to another mesh in realtime

Houdini Training - VEX/VOPs 02 - Vex Exercise: Passing positions changes between topologies

This tutorial shows a technique for doing procedural text animation in Houdini, which I covered in my Motion Graphics class at SideFX software in October. Thanks to Peter Claes who provided guidance on the letter attribute problem.

This tutorial shows a technique for doing procedural text animation in Houdini, which I covered in my Motion Graphics class at SideFX software in October. Thanks to Peter Claes who provided guidance on the letter attribute problem.

Houdini tutorial recreating Escher's Concentric Rinds from 1953.

Houdini tutorial recreating Escher's Concentric Rinds from

Houdini 16's new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains. Download scene files here: www.sidefx.com/tutorials/houdini-16-masterclass-heightfields

Houdini new terrain tools are built on heightfields. Heightfields in Houdini are groups of volumes displayed in the viewport and at render time, as…

Randomizing Voronoi Shatter Houdini on Vimeo

Randomizing Voronoi Shatter Houdini on Vimeo

Houdini Power Asset - Watersplash Bomb Tutorial Part 001

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed…

Basic introduction to materials in houdini # 6

I still learning this stuff so probably you will find some errors or things you would do in another way, so keep what you think is good and please tell me what should…

For basic step with Pop particle and replace the rock model to particle.Hope you will like it.

Houdini_particle_rock_tutorial on Vimeo

It looks like not many people know that Houdini's Gas UpRes node actually supports OpenCL acceleration, which is hidden under the surface. You can also create your own UpRes otl with an extra OpenCL switch for convenience in the future. Hope you find this quick tutorial useful :)

It looks like not many people know that Houdini's Gas UpRes node actually supports OpenCL acceleration, which is hidden under the surface.

Seams and rivets, Pt.1

This video shows how to cover your model with seams and rivets and bake it in the texture, using Houdini.

Art-directing procedural vegetation in Houdini on Vimeo

Art-directing procedural vegetation in Houdini on Vimeo

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