3D Tuts

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5y
310 Best ZBrush Anatomy ideas | zbrush anatomy, anatomy, zbrush
Good reference on how to block out characters. Remember, if your taking more than thirty minutes to block out what you're doing, you're going to be taking too much time.
Download 3d sculpture digital assets designed to impress
Male Hero Body Base Mesh in Rest Pose #Body #Hero #Male #Base - 3D Sculpture - Print the 3D sulpture yourself #3dsculpture #3dfile - Male Hero Body Base Mesh in Rest Pose #Body #Hero #Male #Base
Community wall photos
Blender: напоминалки
Jose Alves da Silva's (aka Zeoyn) Sketchbook
http://www.zbrushcentral.com/showthread.php?119321-Jose-Alves-da-Silva-s-(aka-Zeoyn)-Sketchbook
遊戲模型佈線對動作變形之影響(2-1)-骨盆篇-WaHaHa 3D|痞客邦
就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主, 並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當 大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款 一定要有3條線,然後再依據角色在鏡頭前的遠近來增加 屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指 之間也是一樣。
遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇-WaHaHa 3D|痞客邦
遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇-WaHaHa 3D|痞客邦