Filippo Lottici

Filippo Lottici

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Filippo Lottici
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Character Reference, Art Reference, Anatomy Reference, Character Design, 3d Cartoon, 3d Animation, 3ds Max, Art 3d, Low Poly, Modeling, Character Design References, Figure Drawings

Creating an infographic doesn't have to be hard or time-consuming! We'll show you how to make a great one in under an hour!

Creating an infographic doesn't have to be hard or time-consuming! We'll show you how to make a great one in under an hour!

Работы в 3D - Страница 66 - Форум игроделов

Работы в 3D - Страница 66 - Форум игроделов

Hello, Polycount. A few models I made for Dying Light. Mostly vehicles, but also widely understood environment art: architecture, props, nature.

A few models I made for Dying Light. Mostly vehicles, but also widely understood environment art: architecture, props, nature.

TopoGun: Tips for better topology

Leanr how to best approach the retopology of a character model in thisn