Anyone for a bit of F1; we created this amazing 3D render of an Audi F1 car using our new Iray+ technology. Check out the amazing reflections and surface detail ... photo-realism at its best!

Anyone for a bit of F1; we created this amazing 3D render of an Audi F1 car using our new Iray+ technology. Check out the amazing reflections and surface detail ... photo-realism at its best!

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Setting up the iray material in m4d including dispersion.  Our Portfolio: www.buerobewegt.com  Get m4d: www.m4d.info  Scene File: www.files.buerobewegt.com/iray_tutorial_assets/dragon_iray_material_dispersive_glass.c4d

Setting up the iray material in m4d including dispersion. Our Portfolio: www.buerobewegt.com Get m4d: www.m4d.info Scene File: www.files.buerobewegt.com/iray_tutorial_assets/dragon_iray_material_dispersive_glass.c4d

Exterior iRay

Exterior iRay

IRAY Architecture Animation | 3DS Max

IRAY Architecture Animation | 3DS Max

Quicktip: rendering even faster in iray

Quicktip: rendering even faster in iray

Using Iray with 3D Studio Max 2013

Using Iray with 3D Studio Max 2013

Criação Prototipo Salamandra/Lareira 3ds MAX/ IRAY

Criação Prototipo Salamandra/Lareira 3ds MAX/ IRAY

m4d - iray material www.m4d.info

m4d - iray material www.m4d.info

CG Fluid VFX Using Iray and 3D Studio Max

CG Fluid VFX Using Iray and 3D Studio Max

Here is the final video of the Shower scene.   Shading, Lighting, Rendering and Water Simulation by me.  Textured head with morph targets by Sri Ram.  Some details : Head modeled in max and sculpted,posed and textured in Mudbox Water was simulated with glu3d gpu at 400 fps. (and it was fast at that fps to simulate)  Simulation took 2 hours (realtime) and the final rendering took 70 hours using iRay. Water meshing was done with Frost which was realtime.  www.jhjariwala.com www.sriramatrix.com

Here is the final video of the Shower scene. Shading, Lighting, Rendering and Water Simulation by me. Textured head with morph targets by Sri Ram. Some details : Head modeled in max and sculpted,posed and textured in Mudbox Water was simulated with glu3d gpu at 400 fps. (and it was fast at that fps to simulate) Simulation took 2 hours (realtime) and the final rendering took 70 hours using iRay. Water meshing was done with Frost which was realtime. www.jhjariwala.com www.sriramatrix.com

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