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"Mulligan" from the game "The Binding of Isaac", modeled in maya, sculpted in zbrush, painted in photoshop.

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Low poly, low texture resolution character model.

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Car model I was working with on a Toyota Commercial I helped develop recently.

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In progress shot of Finn the Human being sculpted in zbrush.

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1 hour sculpture done in zbrush.

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1 hour zbrush sculpt.

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crashadams.tumblr.com