I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging
Cinematic model based on Vang Cki's concept art. I used the traditional polygonal subdivision modeling technique with then pushed the overall design and modeling farther. Mental ray has been used for rendering.