Daniele Piscozzo

Daniele Piscozzo

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Daniele Piscozzo
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In this tutorial you will learn how to build a basic rigging system for a low poly character using Blender. Though blender has a Auto-Rigging system called Rigify for bipeds, one must first know.

// 10 top tips for sculpted hair in ZBrush - 3dtotal.com

Sculpting hair can be one of the most challenging tasks to undertake in ZBrush; James Cain shares some of his top tips to help you create great hair

ArtStation - Horizon Zero Dawn - Hair, Johan Lithvall

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

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Mech メカ | David Letondor

Cinematic model based on Vang Cki's concept art. I used the traditional polygonal subdivision modeling technique with then pushed the overall design and modeling farther. Mental ray has been used for rendering.